Tech a Step Forward

The poetry project is coming along well, even if I do have the occasional crisis of faith in regards to their quality. The student bank account is officially open and all related numbers are in the process of being crunched. As I sit here writing this, I am simultaneously badgering Mum about the university “big shop” and when we’ll actually be going to do it – by next Christmas, I might have a definitive answer. The final preparations are therefore all progressing nicely, and one in particular has got me very excited, as last week – after a great deal of insistence from my family – I finally became a smartphone owner, acquiring a shiny new iPhone SE.

My previous phone, a white HTC Wildfire S, had served me well for almost seven years before its demise on the bathroom floor a couple of months ago. I had seen no point in changing my phone at all, hence why it lasted so long, but towards the end of its tenure the HTC was becoming increasingly tired and obsolete. Yes, it still called and texted as I wanted it to, but its limited memory meant that there was very little room for apps – indeed, the app store I originally got them from had been upgraded and no longer opened – and those I did have were of poor quality or did not work properly. I couldn’t see or use emojis in texts, weather updates were non-existent and on the outside, the phone appeared dirty and battle-worn. The time for change had finally come, so I was somewhat glad when the HTC was pronounced well and truly dead. It may have been considered smart in 2011, but it had been left far behind by its rivals in 2018. I now had to decide on a replacement – and in the meantime, Tesco would provide a temporary substitute.

This came in the form of a MobiWire (no, me neither), which – until Friday – I had been using since around mid-June. It was about as basic as phones get, and actually had buttons on it, but it would have to do for the time being. I had certainly forgotten how long it used to take to send texts before the advent of the smartphone – it may have been what you might call a “first world problem”, but having to select each individual letter from groups of three or four very quickly started to drive me round the bend. This annoyance was thankfully ended when I settled on the iPhone and the perfect contract deal that came with it. It was swiftly delivered the next day, and I gratefully extracted it from its box to set it up. Once this had been done, I thought about what I needed from it, keeping my Winchester future firmly in mind. My old phone number and contacts were all immediately swapped over, before my focus turned to the vast array of apps potentially at my disposal.

Excluding a couple of games, as well as Facebook and Twitter, I only have things that are relevant to university installed at the moment. There are two mobile banking apps, the recording software I will use in my lectures, a social network allowing me to connect with other students, a portal to various student discounts, and an app from my mobile network that will provide me with relevant updates. I think you’ll agree that as statements of intent, these initial additions are very mature – although I’m sure I’ll be seduced by the lure of mobile gaming at some point! I haven’t forgotten WordPress, in case you were wondering, since that has pride of place on my home screen too. University work may prove itself to be intense at times, but as long as I keep on top of things, nothing will get in the way of Third Time Enabled. You’ll be with me every step of the way!

Mason

 

Art For The Square-Eyed

Whether you play them or not, there is no denying that today’s video games are more cinematic than ever before, boasting visual effects and immersive experiences worthy of Hollywood itself. I have never owned any of the major consoles (save for a Nintendo Wii), but I know the strides that are being made nowadays and they are impossible not to admire. In being so impressive, they must be behind increased sales to some extent, but in my experience, “less is more” can be just as enticing when it comes to gaming as the snazzy and highly-advanced products we are now offered on a regular basis.

When I was 8, Mum bought me a Game Boy Advance for Christmas, with Lego Star Wars accompanying it as my first-ever game. She will tell you that Louis and I fought over it like cat and dog to begin with, but when we weren’t doing that, I was busy being utterly flabbergasted by the fact that so much scenery, storyline and playability had been packed into a tiny cartridge for use in the palm of my hand. Such a feat seemed like it should be pure fiction, impossible even in the 21st Century as something that transcended the laws of physics. And yet there we were, with other more complex systems such as the Nintendo DS and PSP catching up and expanding this compacted art form.

From the outset, then, I was very impressed – but the impact those early experiences with Lego Star Wars had on me was nothing compared to when I got MotoGP for the same console shortly afterwards. Bear in mind that this is a game based on a legendary real-world motorsport series, featuring real tracks and real motorcyclists I have admired on TV, so to my younger self it was always going to be a revelation regardless of its quality. When I got it, I owned no officially-licensed racing games of any kind; I saw those as being the reserve of the PS2-owning elite, of which I would never be a member. I was therefore eager to see what this new addition could offer, hoping that it wouldn’t disappoint by comparison to the big boys.

I should make very clear that the entire MotoGP game can pretty much be summed up by the word “simplicity”. Even the hardest difficulty is easy to conquer in any mode, since braking is virtually pointless on every circuit layout and the AI are hardly stiff competition. Race weekends are much shorter than their real-life counterparts, too – one lap is allocated for qualifying with a maximum of four for the Grand Prix. But trust me when I say that I would never slag this game off; we all have flaws, after all. Indeed, its charm lay in its pick-up-and-play suitability, its excellent replay value (even to this day, as it turns out), and the aforementioned ability to take to the track against actual racing heroes. Even more prominent than these qualities, however, were its visuals, which I would still describe as nothing less than stunning for the Advance.

16 different destinations feature in the game, perfectly replicating the 2001 MotoGP season calendar, and all are rendered so beautifully that they almost resemble oil paintings. From the mountains seen in the background at Japan’s Suzuka Circuit to the deep blue sky and sea at Phillip Island in Australia, they never fail to disappoint. The same applies to the sprites representing the riders and bikes, as well as the trackside scenery – billboards feature the names of real sponsors, there are distinguishable kerbs and cones, and excited spectators even appear to cheer you on at certain corners. The fact that all of these details are included in such an uncomplicated piece of software is what makes the game stand out above all the others I own, despite its age. If you want to take a look at it for yourself, you could search for some gameplay on YouTube, but I honestly don’t believe that this will do it justice. I now play it on my DS, which offers me an even more vibrant display thanks to its brighter screen, and this in turn only cements its reputation in my mind as a piece of modern gaming art. It won’t take you long to complete if you do pick up a copy, but I honestly believe this 16 year-old game is still worth buying. As a bonus, you won’t spend as much time being antisocial with something so easy!

Mason